Young Gold Dragon
Large dragon, lawful good
- Armor Class
- 18
- natural armor
- Hit Points
- 178
- 17d10 + 85
- Speed
- 40 ft., fly 80 ft., swim 40 ft.
- STR +6
- DEX +2
- CON +5
- INT +3
- WIS +1
- CHA +5
- Saving Throws
- Dex +6, Con +9, Wis +5, Cha +9
- Skills
- Insight +5, Perception +9, Persuasion +9, Stealth +6
- Damage Immunities
- fire
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 19
- Languages
- Common, Draconic
Challenge 10 5,900 XP
·
Proficiency +4
Traits
Amphibious
The dragon can breathe air and water.
Actions
Multiattack
The dragon makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 5–6)
The dragon uses one of the following breath weapons.
- Fire Breath The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.
- Weakening Breath The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.