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Young Gold Dragon

Large dragon, lawful good

Armor Class
18
natural armor
Hit Points
178
17d10 + 85
Speed
40 ft., fly 80 ft., swim 40 ft.
  • STR +6
  • DEX +2
  • CON +5
  • INT +3
  • WIS +1
  • CHA +5
Saving Throws
Dex +6, Con +9, Wis +5, Cha +9
Skills
Insight +5, Perception +9, Persuasion +9, Stealth +6
Damage Immunities
fire
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 19
Languages
Common, Draconic
Challenge 10 5,900 XP · Proficiency +4

Traits

Amphibious

The dragon can breathe air and water.

Actions

Multiattack

The dragon makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Breath Weapons (Recharge 5–6)

The dragon uses one of the following breath weapons.

  • Fire Breath The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.
  • Weakening Breath The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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