Young Brass Dragon
Large dragon, chaotic good
- Armor Class
- 17
- natural armor
- Hit Points
- 110
- 13d10 + 39
- Speed
- 40 ft., burrow 20 ft., fly 80 ft.
- STR +4
- DEX 0
- CON +3
- INT +1
- WIS 0
- CHA +2
- Saving Throws
- Dex +3, Con +6, Wis +3, Cha +5
- Skills
- Perception +6, Persuasion +5, Stealth +3
- Damage Immunities
- fire
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 16
- Languages
- Common, Draconic
Challenge 6 2,300 XP
·
Proficiency +3
Actions
Multiattack
The dragon makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Breath Weapons (Recharge 5–6)
The dragon uses one of the following breath weapons.
- Fire Breath The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.
- Sleep Breath The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.