Worg
Large monstrosity, neutral evil
- Armor Class
- 13
- natural armor
- Hit Points
- 26
- 4d10 + 4
- Speed
- 50 ft.
- STR +3
- DEX +1
- CON +1
- INT -2
- WIS 0
- CHA -1
- Skills
- Perception +4
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Goblin, Worg
Challenge 1/2 100 XP
·
Proficiency +2
Traits
Keen Hearing and Smell
The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.