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Worg

Large monstrosity, neutral evil

Armor Class
13
natural armor
Hit Points
26
4d10 + 4
Speed
50 ft.
  • STR +3
  • DEX +1
  • CON +1
  • INT -2
  • WIS 0
  • CHA -1
Skills
Perception +4
Senses
darkvision 60 ft., passive Perception 14
Languages
Goblin, Worg
Challenge 1/2 100 XP · Proficiency +2

Traits

Keen Hearing and Smell

The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

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