Stirge
Tiny beast, unaligned
- Armor Class
- 14
- natural armor
- Hit Points
- 2
- 1d4
- Speed
- 10 ft., fly 40 ft.
- STR -3
- DEX +3
- CON 0
- INT -4
- WIS -1
- CHA -2
- Senses
- darkvision 60 ft., passive Perception 9
Actions
Blood Drain
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.