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Stirge

Tiny beast, unaligned

Armor Class
14
natural armor
Hit Points
2
1d4
Speed
10 ft., fly 40 ft.
  • STR -3
  • DEX +3
  • CON 0
  • INT -4
  • WIS -1
  • CHA -2
Senses
darkvision 60 ft., passive Perception 9
Challenge 1/8 25 XP · Proficiency +2

Actions

Blood Drain

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.

The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.

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