Skip to main content

Shambling Mound

Large plant, unaligned

Armor Class
15
natural armor
Hit Points
136
16d10 + 48
Speed
20 ft., swim 20 ft.
  • STR +4
  • DEX -1
  • CON +3
  • INT -3
  • WIS 0
  • CHA -3
Skills
Stealth +2
Damage Resistances
cold; fire
Damage Immunities
lightning
Condition Immunities
blinded, deafened, exhaustion
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 10
Challenge 5 1,800 XP · Proficiency +3

Traits

Lightning Absorption

Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Actions

Multiattack

The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.

Slam

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Engulf

The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.

Remix in the Monster Creator Add to an encounter Check this rating