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Merrow

Large monstrosity, chaotic evil

Armor Class
13
natural armor
Hit Points
45
6d10 + 12
Speed
10 ft., swim 40 ft.
  • STR +4
  • DEX 0
  • CON +2
  • INT -1
  • WIS 0
  • CHA -1
Senses
darkvision 60 ft., passive Perception 10
Languages
Abyssal, Aquan
Challenge 2 450 XP · Proficiency +2

Traits

Amphibious

The merrow can breathe air and water.

Actions

Multiattack

The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

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