Merrow
Large monstrosity, chaotic evil
- Armor Class
- 13
- natural armor
- Hit Points
- 45
- 6d10 + 12
- Speed
- 10 ft., swim 40 ft.
- STR +4
- DEX 0
- CON +2
- INT -1
- WIS 0
- CHA -1
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Abyssal, Aquan
Traits
Amphibious
The merrow can breathe air and water.
Actions
Multiattack
The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.