Mage
Medium humanoid (any race), any alignment
- Armor Class
- 12, 15
- with mage armor
- Hit Points
- 40
- 9d8
- Speed
- 30 ft.
- STR -1
- DEX +2
- CON 0
- INT +3
- WIS +1
- CHA 0
- Saving Throws
- Int +6, Wis +4
- Skills
- Arcana +6, History +6
- Senses
- passive Perception 11
- Languages
- any four languages
Spellcasting
Spellcasting
The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of cold
Actions
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.