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Mage

Medium humanoid (any race), any alignment

Armor Class
12, 15
with mage armor
Hit Points
40
9d8
Speed
30 ft.
  • STR -1
  • DEX +2
  • CON 0
  • INT +3
  • WIS +1
  • CHA 0
Saving Throws
Int +6, Wis +4
Skills
Arcana +6, History +6
Senses
passive Perception 11
Languages
any four languages
Challenge 6 2,300 XP · Proficiency +3

Spellcasting

Spellcasting

The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): misty step, suggestion

3rd level (3 slots): counterspell, fireball, fly

4th level (3 slots): greater invisibility, ice storm

5th level (1 slot): cone of cold

Actions

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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