Jackal
Small beast, unaligned
- Armor Class
- 12
- Hit Points
- 3
- 1d6
- Speed
- 40 ft.
- STR -1
- DEX +2
- CON 0
- INT -4
- WIS +1
- CHA -2
- Skills
- Perception +3
- Senses
- passive Perception 13
Challenge 0 10 XP
·
Proficiency +2
Traits
Keen Hearing and Smell
The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.