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Jackal

Small beast, unaligned

Armor Class
12
Hit Points
3
1d6
Speed
40 ft.
  • STR -1
  • DEX +2
  • CON 0
  • INT -4
  • WIS +1
  • CHA -2
Skills
Perception +3
Senses
passive Perception 13
Challenge 0 10 XP · Proficiency +2

Traits

Keen Hearing and Smell

The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.

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