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Efreeti

Large elemental, lawful evil

Armor Class
17
natural armor
Hit Points
200
16d10 + 112
Speed
40 ft., fly 60 ft.
  • STR +6
  • DEX +1
  • CON +7
  • INT +3
  • WIS +2
  • CHA +3
Saving Throws
Int +7, Wis +6, Cha +7
Damage Immunities
fire
Senses
darkvision 120 ft., passive Perception 12
Languages
Ignan
Challenge 11 7,200 XP · Proficiency +4

Traits

Elemental Demise

If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.

Spellcasting

Innate Spellcasting

The efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: detect magic

3/day each: enlarge/reduce, tongues

1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire

Actions

Multiattack

The efreeti makes two scimitar attacks or uses its Hurl Flame twice.

Scimitar

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.

Hurl Flame

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.

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