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Dragon Turtle

Gargantuan dragon, neutral

Armor Class
20
natural armor
Hit Points
341
22d20 + 110
Speed
20 ft., swim 40 ft.
  • STR +7
  • DEX 0
  • CON +5
  • INT 0
  • WIS +1
  • CHA +1
Saving Throws
Dex +6, Con +11, Wis +7
Damage Resistances
fire
Senses
darkvision 120 ft., passive Perception 11
Languages
Aquan, Draconic
Challenge 17 18,000 XP · Proficiency +6

Traits

Amphibious

The dragon turtle can breathe air and water.

Actions

Multiattack

The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

Bite

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.

Claw

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

Tail

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

Steam Breath (Recharge 5–6)

The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

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