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Chuul

Large aberration, chaotic evil

Armor Class
16
natural armor
Hit Points
93
11d10 + 33
Speed
30 ft., swim 30 ft.
  • STR +4
  • DEX 0
  • CON +3
  • INT -3
  • WIS 0
  • CHA -3
Skills
Perception +4
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 14
Languages
understands Deep Speech but can't speak
Challenge 4 1,100 XP · Proficiency +2

Traits

Amphibious

The chuul can breathe air and water.

Sense Magic

The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Actions

Multiattack

The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

Pincer

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

Tentacles

One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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