Skip to main content

Bone Devil

Large fiend (devil), lawful evil

Armor Class
19
natural armor
Hit Points
142
15d10 + 60
Speed
40 ft., fly 40 ft.
  • STR +4
  • DEX +3
  • CON +4
  • INT +1
  • WIS +2
  • CHA +3
Saving Throws
Int +5, Wis +6, Cha +7
Skills
Deception +7, Insight +6
Damage Resistances
cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunities
fire; poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 12
Languages
Infernal, telepathy 120 ft.
Challenge 9 5,000 XP · Proficiency +4

Traits

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance

The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes three attacks: two with its claws and one with its sting.

Claw

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Remix in the Monster Creator Add to an encounter Check this rating