Wall of Grasping Bone
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a length of gibbet chain and a tooth from a creature that died afraid)
Duration: Concentration, up to 10 minutes (concentration)
Description
A wall of yellowed, grasping bone erupts from a solid surface you can see within range, a barrier of clutching skeletal arms knitted from everything that has ever died beneath that ground.
You can make the wall up to 60 feet long, 10 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and blocks line of sight.
When the wall appears, each creature in its space must make a Dexterity saving throw. On a failed save, a creature takes 6d6 necrotic damage and is shoved 5 feet out of the wall's space, to a side of your choice. On a successful save, it takes half as much damage and is not moved.
The wall does not hold still. Hands grope blindly from every surface of it. A creature that starts its turn within 5 feet of the wall must succeed on a Strength saving throw or become grappled by the bone hands (escape DC equal to your spell save DC). A creature grappled this way takes 3d6 necrotic damage at the start of each of its turns until it escapes.
Each 10-foot section of the wall has AC 15, 30 hit points, immunity to poison and psychic damage, and vulnerability to bludgeoning damage. Reducing a section to 0 hit points destroys it and leaves behind a drift of grave dust that is difficult terrain.
Damage
6d6 necrotic damage
At Higher Levels
When you cast this spell using a spell slot of 8th level or higher, the initial damage increases by 2d6 and each 10-foot section of the wall gains 10 additional hit points for each slot level above 7th.
Spell List
Cleric, Warlock, Wizard